電腦下棋的關鍵: Min-Max 對局搜尋與Alpha-Beta 修剪算法. 前言. 雖然我們在前文設計五子棋程式時單純使用了盤面評估函數就已經設計出了「具備自動下棋能力的電腦 ... ... <看更多>
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電腦下棋的關鍵: Min-Max 對局搜尋與Alpha-Beta 修剪算法. 前言. 雖然我們在前文設計五子棋程式時單純使用了盤面評估函數就已經設計出了「具備自動下棋能力的電腦 ... ... <看更多>
In left-to-right alpha-beta, K will be indeed pruned because : after J is computed (value 9), we know that E will value at least 9 (alpha ... ... <看更多>
pruned = 0. def children(branch, depth, alpha, beta):. global tree. global root. global pruned. i = 0. for child in branch: if type(child) is list:. ... <看更多>
Both algorithms should give the same answer. However, their main difference is that alpha-beta does not explore all paths, like minimax does, ... ... <看更多>